Showing posts with label Holy Spec. Show all posts
Showing posts with label Holy Spec. Show all posts

Monday, October 17, 2011

Patch 4.3: Judgement Changes to Passive Mana Regen Instead of Active Mana Regen for Holy Spec

There is no spell in Bandin's spellbook that he uses more than Judgement. It gets constant use by all three of the paladin talent trees and is one of the most basic of abilities for the paladin class. Bandin spends most of his time as a healer as it is my favorite role, and the use of Judgement is paramount to successfully healing a dungeon or raid group.

As it stands now, Bandin uses Judgement on cooldown when healing a dungeon group, and it provides the following when used with Seal of Insight active:
Unleashing this Seal's energy will deal 1988 Holy damage to an enemy and restore 15% of the Paladin's base mana. 
This benefit from Seal of Insight basically makes Judgement on cooldown an active mana regeneration for all healing paladins. If you keep hitting that button every 8 seconds you get back 15% of your base mana every single time. For Bandin, that translates into 3513 mana for every application.

To put that into perspective, with the immediate return in mana Bandin receives from Judgement he can then apply Holy Light to a target for 2810 mana, and have actually come out ahead. He can then immediately toss out Holy Shock for an additional 1639 mana and only come out having expended only 939 mana total. Talk about efficient.

Keeping Judgement on cooldown has become 100% ingrained in everything I do when healing dungeons with Bandin. I do it without thinking, and I've reached a point where there is never a time that ability isn't on cooldown from the time my group first engages the first pack of trash, to the time the final boss is dead.

But, patch 4.3 is bringing about some changes in mana regeneration for Holy paladins. I think the reasoning behind the following change has a lot to do with how incredibly mana efficient Holy paladins are at this point in the expansion (Bandin is rarely below 90% in normal dungeons, 75% in heroics), and the developers needed to do something.

With the patch, Seal of Insight will be losing the mana return portion it currently has and return to simply dealing X damage with each application. Instead, what will happen is that the first tier talent Judgements of the Pure will go from providing the following:
Your Judgement increases your casting and melee haste by 9% for 1 min.
to instead providing:
Your Judgement increases your casting and melee haste by 9% and increases mana regeneration from Spirit by 10/20/30% for 1 minute.
Now, I don't have the mathematical accumen to translate those percentages into great numbers across the board and do a ton of comparisons at different levels of gear and so forth, but given that Judgements of the Pure is the first talent any self-respecting Holy paladin fill out to all three available talent points upon unlocking their talent tree, it is safe to assume every Holy paladin in the game will be gaining the 30% Spirit benefit from Judgement.

So, before patch 4.3 if Bandin keeps Judgement on cooldown every 8 seconds for a full minute that means he will get 7 Judgements applied for a total of 24,591 mana returned. If we then subtract the mana cost of 7 Judgements, we have 24,591 – 8,197 = 16,394 net mana returned using the current format.

After patch 4.3 we switch to the new system. Bandin will need to apply Judgement 1 time every minute to keep the Judgements of the Pure buff active, which leaves 6 new global cooldowns for healing abilities each minute (which will be awesome). Currently Bandin sits at 2,856 mp5 (mana generated per 5 seconds) while in combat with his self-buffs of Seal of Insight and Blessing of Might.

30% of 2,856 is 857, so Bandin really will have a combat regen of 3,713 mp5. That's a pretty significant amount of mp5 for anything Bandin is currently attempting to do. If you break it down further, that means that the new system for Judgement provides Bandin with 10,284 mana gained per minute.

The difference between the current system and the new system is a loss of 6,110 mana regenerated per minute for Bandin specifically. Clearly a nerf to his mana regeneration, but given his gear level and the fact that he doesn't raid, but rather runs 5-man dungeons, it shouldn't be a nerf that really affects his ability to heal groups effectively.

Of more concern for me at the moment is what I'm going to fill 6 more global cooldowns per minute with instead of standing around waiting to heal someone. That many globals is a significant amount of time in a healer's rotation, so that should be fun to experience.

Overall, I think the change is a good one. I'll appreciate not having to use Judgement so often even if getting out of the habit takes a little while. Was the change really necessary? I'd say not really as it doesn't change much, but then I'm not a Blizzard developer, so I don't know all of the more minute details behind such decisions. Generally, I think they were just looking for a way to give Holy paladins a slight mana regen nerf and this was the most straightforward way to accomplish it.

Friday, October 14, 2011

Transmogrification: Righteous Armor as Bandin's New Look in Holy Spec

With the advent of patch 4.3 nearing in the next few weeks I've been spending a lot of time running old content to try and gather up some nice looking, matching gear for Bandin to wear depending on what role he is playing at the moment. I set my sights on finding something to wear while acting as a dungeon healer and I think I've hit it right on the money with this look:






This armor set is officially known as the Righteous Armor and I think it looks amazing, especially when worn by a healer. I think it embodies everything about the idea of a plate-wearing healer using holy light to get his group through the trenches.

Luckily for me, The Visual Roleplay Gear List exists to help players like me out in finding good looking sets for this new transmogrification feature coming soon. I had to grind out many, many runs through several normal and heroic version Outland dungeons to gather all the pieces (especially the shield and shoulders), but it was well worth the end result. The weapon is the only thing you can't find in an Outland dungeon as it drops from Molten Core instead, although there is also a main-hand only heirloom version as well. Below is a list of each specific item:
I don't have the helm on display in the pictures, but you should be able to find a screenshot located in the appropriate link above. I like to see my beard, and this particular helm is not one of the more updated ones that allows the beard to flow out the bottom; instead it cuts it off, which just looks odd on the dwarf model.

There are two things I'm missing to go with this gear set however; the tabard that matches perfectly from The Silver Covenant, and the Argent Charger mount from the Argent Tournament in Northrend. I need to spend a few days doing dailies at the tournament again to gather the appropriate number of champion seals for the purchases. As soon as I obtain those I will post some pictures for everyone to see. 

Thankfully, I'm not limited to just one set of gear for transmogrification in patch 4.3, and I have been working hard at gathering a couple other sets to go with my Protection and Retribution talent specs as well as some alternatives for whenever I feel like a change of pace. Check back to see posts about those individual sets in the near future.